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Devlogs

Changelog for version 1.1

BMX 20XX
A browser game made in HTML5

Changelog

  • Wood is now distributed around the spawn area, coal around the map itself, and a single high-value fuel source has been added
  • The battery near spawn can now be picked up
  • The scanner range now starts off small, and grows each time you collect fuel
  • Terrain flickering issues in HTML5 have been "fixed" -- the corrupted shader uniforms have been hard-coded into the shader
  • Approaching a pile of wood no longer turns all textures black on HTML5
  • Options that don't work in HTML5 can no longer be selected there
  • UI now scales down if it doesn't fit on the screen
  • Added a crosshair, and fixed the use button actually aiming slightly off center
  • More options!  Volume, toggling controls help, and switching between imperial/metric
  • Bike volume has been adjusted so the thruster noise hopefully isn't as overpowering
  • NOT FIXED: In HTML5, some controls seem to sometimes double-trigger, cancelling themselves.  Fixing this would require some pretty heavy changes throughout all my code, because I had no idea what I was doing with Godot when I started off this project
  • ALSO NOT FIXED: The terrain is still a bit jittery.  Likely a combination of the map size, 32bit floats being used for all the physics, my player movement script that tries to balance itself upright that I wrote before I understood how to work with angular velocity, and potentially some other things I've broken

Files

  • BMX 20XX v1.1 HTML5.zip 95 MB
    Dec 07, 2021
  • BMX 20XX v1.1 Windows.zip 104 MB
    Dec 07, 2021
  • BMX 20XX v1.1 Linux (UNTESTED).zip 106 MB
    Dec 07, 2021
  • BMX 20XX v1.1 MacOS (UNTESTED).zip 121 MB
    Dec 07, 2021
Download BMX 20XX
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