Posted December 05, 2021 by iconomy
#metroidvania #action #2d #platformer #art
I've finally started working on the levels for the demo and thereby come to realize a couple things - One, i need to create enemies that better suit the COSMIC CATACOMBS, and two - i can make my game stand out and be more appealing by ensuring there are a ton of enemy types. I mean a ton. Changing up the gameplay as much as i can will make for an engaging experience.