Devlogs
Week 8 Devlog
Posted December 05, 2021 by Froomz
This week, Scott implemented the functionality for almost all of the planned ship modules. Modules either give the player an active or passive bonus. More details below.
- Repair Nanobots
- Repairs hull slightly between levels
- Emergency Teleport
- Randomly teleport to a different nearby location. Then goes on cooldown.

- Solar Collector
- While not consuming energy, recharge energy slowly.
-Take reduced damage from ramming into enemy ships. Ramming into enemy ships deals damage to those ships.
- Scrap Recycler
- Recycle 50% of scrap collected. For every 100 recycled scrap gain a random part.
- Ore Purifier
- Asteroid Drops are 50% more effective.
- Secure Storage
- Retain a small percentage of scrap and parts if the player was defeated at the end of a level.
- Ore Refiner
- Refine 50% of asteroid drops. Gain a small amount of scrap from refined drops.
- Defective Super Enhancer
- All Ship Upgrades are boosted by two levels. Controls are reversed.
- Super Enhancer
- All Ship Upgrades are boosted by two levels. (Only available late game.)
- Tractor Beam
- Collectables such as scrap, cargo boxes, and asteroid ore, get pulled in when nearby.

- Weapon Overcharger
- Temporarily increase weapon fire-rate and allow automatic fire. Then goes on cooldown.