Devlogs
Post-Jam Version 1.05 Released!
Posted December 03, 2021 by CROW'S NEST
#bullethell #postjam #update #gamejam #shmup
We released a post-jam update for our ScoreSpace Jam #16 entry!
This update contains numerous gameplay tweaks, fixes, and quality-of-life changes!
Due to the changes in game mechanics and scoring, leaderboards have been reset for this update!
The detailed list of changes can be found below.
Enemies:
- Boss now stops music on death
- Fixed larger enemies suddenly spawning halfway through the screen
- Fixed non-homing enemies not despawning when leaving the screen
- Fixed yellow mechs being able to fire at the player when the player is to the right of them
- Improved death effects for large airships and boss
- Increased time before all enemies attack to 0.33 seconds
- Increased bullet speed of small plane enemies
- Large airships and the boss now clear bullets on death
- Moved the boss’ hurtbox further to the right
- Reduced small plane move speed
- Replaced small drone attack pattern with an angle-locked 3-bullet burst
- Tweaked homing enemy behavior to move in their previous direction if the player moves to the right of them
HUD:
- Added visual feedback for score given from enemies, items, and time remaining
- Attached bomb gauge to player
- Multiplier now changes color if it is either active or inactive
- Reduced size of multiplier
- Replaced timer font
Player:
- Added audio and visual effect for when a bomb is fully charged
- Added damage sound
- Added visible hurtbox
- Bombs are now launched forward instead spawning in-place
- Bombs no longer launch the player backwards
- Bombs now cause a screen clear on use and for a short period of time after it explodes
- Changed draw order of bombs to be over enemies
- Fixed being able to launch multiple bombs by button mashing
- Increased bomb damage by 20%
- Increased bomb radius by 25%
- Reduced hurtbox size to roughly 6px
- Replaced bomb explosion sound
- Replaced shot sound
- Taking damage now causes a screen clear for a short period of time
Scoring system:
- Changed clear bonus to be based only on time remaining instead of also factoring in multiplier
- Fixed being able to continue gaining points after a loss
- Gold items now award points based on multiplier when active
- Increased inactive multiplier decay speed
- Scaled down max multiplier to 100x, and tweaked all item and enemy values to compensate
Miscellany:
- Added bullet impact effects
- Added item pickup sounds
- Added pause button
- Added transition effect between scenes
- Changed bindings of gamepad controls
- Changed draw order of items to be under the player
- Facelift for all menus
- Fixed bullets sometimes being drawn facing the wrong direction for 1 frame
- Fixed circular bullets having oversized hitboxes
- Fixed items not accelerating when homing in on the player
- Fixed items not falling when far away from the player
- Improved background parallax
- Increased hitbox size of all items
- Increased volume of several sound effects
- Made BGM transitions seamless
- Replaced executable icon
- Replaced item sprites
- Revamped tutorial
- The game will now immediately end in a loss if the timer hits 0 instead of if the player gets hit by this point
Thank you all for playing!
Files
SPITFIRE Paradise - Windows [v1.05].zip 30 MB
SPITFIRE Paradise - Mac [v1.05].zip 39 MB
SPITFIRE Paradise - Linux [v1.05].zip 43 MB