Devlogs
Nov. 25 - Dec. 1
- Slowed down timescale on round time near ending
- Bring back goal explosion mechanics
- Replaced goal reset position, which caused player to confuse with round ending respawn during playtesting sessions
- Scale down with player’s distance to goal post
- Allow player to move at slow speed when guarding
- Refactored a lot of UI changes - it looks awesome now
- Added animation to UI loading screen
- Started implementing animations to player models
- Added a 3-second path that the clones will take to the mini-map
- Change throw input to trigger on button down instead of on release
- Calculate clone movement based on time elapsed instead of counting frames
- Tried out side view camera perspective instead of split screen, but caused issue to gameplay and UI, specifically:
- Players can't have precise view to the direction they are shooting the ball
- Pass/clone mechanics rely on first person camera view
- Input system issues