Posted December 02, 2021 by Tactical Potatoes
Updates
General overview :
This is the new menu that we have created for our game. This menu features a small level that the player can play around in. There is a giant power-up that increases the car size as well as speed for a certain amount of time, allowing the player to destroy the buildings in the background.
This is the playable build of the game that we have so far.
Art:
This is the new car design that we have created. The old car was made as a place holder as the one we were to use was in development. The new design features two jet engines on the side of the car, a wing at the back and two exhaust ports that extend from the jet engines up into the air. Both cars were create using 3DS Max. After multiple designs, the decision to base it off a Subaru Impreza was made by the team. After the new car was created, it was ported over to the game.
Code:
Destructible buildings bare bones
We have implemented the power-up spawning into the game. At the games start, the power-ups are disrupted throughout the game level randomly at fixed points.
Portal added at end of level
Added freeze timer power-up(the timer freezes for 5 seconds before resuming)
Added boost power-up (speeds up the player for a short duration)
Added destruction power-up, that kills all non-targets and targets in the radius.
Added Giant powerup (increases Car size as well as speed and allows the car to destroy buildings)
Design:
Trophy for the win screen