Posted April 27, 2018 by Friedel Verpoort
Last week we implemented a lot of new features, this week however we tweaked most of them to the point that they all work together nicely. We also added a new mechanic in the second stage of our level, but more on that later. That’s not the only thing that we did though, so let’s get to it.
Mechanics
As mentioned above, we added a new mechanic in the second stage of the game, which is the big butcher knife. This knife cuts at random moments, and pushes the players who got hit by the knife to the edges of the stage.
The other thing we implemented is not really a mechanic, but for the lack of better categorizing we would like to mention this here, namely we’ve also implemented the character selection menu and the victory scene in such a way that the players also can move around with their character and have some fun in there without any dangers, except for the other players.
Shader
We’ve implemented a glass shader that works nicely with our already existing shader. The following image shows the glass shader applied to a model in the game.
UI & Art
We’ve updated the player’s HUD, and this should be the finalized version. Our artists will also give the main menu some extra love next week. And speaking of our artists, they again did an awesome job this week.
Sound
As of this week we started implementing our sound effects into Unity, but next week the big batch of music and sound effects will be finalized and implemented. This will bring a new mood to our game.
Next week
We would like to implement the last batch of features into our game, so after that we can focus set our focus to tweaking and polishing.
The Foodfighter's Team.