Posted December 01, 2021 by JiggIes
#Scripting
I implemented the framework for the character's movement in both 2D and 2.5D. I did this by altering the Unity's standard 2D Character Controller script to switch movement modes when entering the 2.5D Trigger. The regular 2D movement is mostly unchanged with a few tweaks here and there to make the player more slippery and quicker.