Posted June 18, 2017 by HopFrog
Hello all!
As some of you may have already noticed, the whole skill system is currently being reworked for future versions of Forager.
The Alpha Demo here on Itch.io will still contain the old skill system, while people subscribed to my mailing list will get to help me test the upcoming versions with the new system included!
THE OLD SYSTEM:
When enough experience is reached, players level up and get a choice of two random skills from an available skill pool.
The old skill system had a few things I personally liked, but after a bunch of testing players brought to my attention a series of flaws and issues that I had overseen.
PROS:
CONS:
After a lot of discussing with the testers, I have come to the conclusion that a traditional skill tree-type of system would solve all of these issues while still providing a sense of replayability.
THE NEW SYSTEM:
Players will now start with a choice of four possible paths (Building, Magic, Combat and Foraging). Upon learning a skill, the adjacent ones become available for learning in the future.
The new skill grid system allows for much more flexibility in regards of choosing a playstyle. You may start with Combat, which unlocks Hunting and Strength. Then, after choosing Hunting, you would also unlock a skill for the Foraging branch! (Since every learned skill unlocks the adjacent ones, regardless of specialization).
This new system really promotes hybrid playing styles, and it remains replayable because you are most likely not able to learn the whole skill grid in a single playthrough.
That's all for now! I am really looking forward to you guys testing this new system out!
The next test build should be ready for the next weekend (of Friday 23th of June of 2017).