Posted November 29, 2021 by Kirill Live
#Interactive Fiction #Visual Novel Tags android #Game Design #Game engine #GameMaker #GitHub #Kinetic Novel #Open Source #Twine
New week and new update!
The context menus have changed, now not only “delete” and “duplicate” are available for all elements of the scene, but also the functions: “copy”, “paste”, “replace” and “cut”, which should greatly simplify the content management inside the scene.
The "Paste Below" function has become available, so that you can immediately paste the copied element to the desired location.
The "Play" function is now available in the menu for the "dialogue" and "scene" items to start previewing from anywhere in the story.
Unexpected use of tuesday js.
I was approached by a group of Swedish animators who were using the engine to storyboard and record voices for their new cartoon.
Export to Base64 has been improved especially for them.
Now it can export audio to html file, but with some limitations: only mp3 files are transferred and you cannot use the same file for sounds and background music, otherwise it will only be exported as sound.
Also for this export the bug with adding external css files to Base64 has been fixed.
Important information!
To work on projects in the genre of visual novels and casual games, we really need a proofreader in English to correct the texts in a more correct and literary format. The work is paid and we offer complete creative freedom, for work we use google docs.