Posted November 29, 2021 by Moddl
So we had a lot of things to fix.
Playtesting revealed a lot of gaps in our gameplay and our execution of the story. A lot.
But this was the goal of testing, and we managed to gather a lot of valuable data.
There was no shortage of issues, but we laid out the feedback received in an extensive Google Doc, marked it up with comments, and ran a group meeting to take action on all the issues that we could. The result was a lot of changes (documented in the Report) that summed up what was reported to us and how we updated our game (so far), and look to continue to improve it.
Thanks to all the playtesters that ran our game through a gauntlet and gave us some (deserving) scathing suggestions!