Posted January 26, 2022 by anomrac21
I wanted the player to pick up items automatically and that information must be clearly communicated to the player. When you have space in your inventory you automatically pick up what item you are near to. Items have also been separated into three classes. LETHAL, TACTICAL, and OTHER. They are associated with different buttons E, Q, and C respectfully.
I have added the ability to melee. This feature surely has some bugs to iron out however I have gotten it to an acceptable state that works fairly ok. The Melee is bound to the middle mouse wheel button click. I think this is a good place for it but who knows it may change.
So I've implemented a multiplayer system within the game. I had to make a few major changes to how menus were working before getting it to work as intended. I have now instanced some of the menus using code instancing and destroying the menus I don't need at the time.
I have added a few minor updates to the levels.