Posted April 25, 2018 by MvcDAE
[MECHANICS]
Pawnsensing workaround
Figured out a work around for not being able to rotate the pawnsensing component to the wanted angle and rotation. Now the base of the camera will do the reverse rotation as the self to keep it in location.
Door blueprint testing showed issues
While testing we saw that the door opens up wrong if rotated in the world, changed it to local space. We also saw some random doors open when trying to open a door. This was caused because the enable and disable input wasn't implemented for all players yet, just for a singleplayer game. Now the correct player controller will be adapted so the correct doors allow input. Implemented the door keycard mechanic from the sliding door over to the rotating door. With some minor changes as to where it gets done
Artifact pick up blueprint
Started an artifact blueprint to switch from raytracing to hitboxes because aiming in the game was too difficult and took away some of the fun factor. At the moment it's still in progress, it's not yet in the demo as it still needs to be completed.