Posted November 26, 2021 by MisterSpectre
#Dev #Dev Log #Log #Design #Design Thinking #Design Practice #Practice #Thinking #Game Design #Game #Game Hacks #Hacks #Agile #Method #Methodology #Design Methodology #Steps #RLSM #Rapidly Learn and Structure Methods #creative #creative thinking #process #design process
Introduction
It's that time again. These dev logs have really helped me express and pin down my creative/design thinking processes that I've been using. A lot of what I've been learning and refining has come from my lesson material at Sheridan College. But I've also been using my own personal methodologies that have come from my experiences. Reflecting on what I learn is the name of the game for these dev logs. They're not tracking my progress in a project, but rather they are tracking what I've been learning from each project. When it comes down to designs and finding the right solution, it's often best to pull it back to as many layers as possible to establish the big picture and root cause of the problem. So, my big takeaway from this semester is to be able to rapidly learn and structure methods to overcome challenges. I consider this a skill that can be trained.
Oh gosh, what have I done?
Here's the part where I explain what it means to Rapidly Learn and Structure Methods. Through my past dev logs I've explored new tasks that I've had little to no prior experience with. Each of these tasks were completed through realizing and achieving a metric of success. It was then up to me and the material I had on hand to get to that metric of success. I constructed a system to format and produce a report to analyze a complex issue in Canada's healthcare system [1]. I assembled the components of that report into a game concept and proposal to pitch to my professor and peers [2]. I went into great detail analyzing what it took to create a beat map for a board game and came back with a methodology that would go on to capture exactly what we were looking for [3]. I used design pillars and user-centered design principles to mold contributions to our game's design to fit the needs of our intended audience [4]. Finally, I analyzed and constructed what it took to start and maintain a development cycle from pre-production onward through the use of scheduling and task breakdown methods [5].
All of these proved to be effective by helping me achieve the metric of success I was looking for. Putting in the extra work to step back to snag the big picture in each of these scenarios helped move the developmental process immensely.
Defining RLSM
Let's visualize the steps of RLSM:
Conclusion
It's important to analyze your knowledge and what you have access to before starting any task or project. Piecing these elements together to construct your own methodology is vital for particular projects to find what functions best for you and defines your goals beyond what is just stated for you to achieve. In a lot of cases, you have other restrictions to account for and this agile method of making methods, you can tackle just about any task effectively. This is what I've taken away from my work this semester, and I'm going to be using this whole process moving forward to help create new structures and methods for myself, and my future teams.
Dev Logs referenced: