Posted November 25, 2021 by sarrowsmith
The big change here is the music, which ironically wasn't created with Prog but is something I composed completely independently and then decided it would be good Quasidroid music. (The irony is that I created Prog with the intent of using it provide reactive music for Quasidroid.)
There are also a couple of bug fixes related to movement when you've got a drive which delivers multiple moves per turn.
There is a known outstanding bug related to the minimap not working properly after a level change. Saving the game on the new level and restarting fixes the minimap.