Posted November 25, 2021 by Hakuen Studio
Version 3.0.1 - 25/11/2021
- Removed the full integration of the self variables with the event commands because it was not working properly when a parallel or autorun event was running and setting/checking a variable value.
You can keep using plugin command to set self variable values or script calls:
♦ Script Calls ♦
• Getting self variable values:
Current event -> this.selfVariableValue(varId) OR this.getSv(varId)
Other events/map -> $gameVariables.selfValue([mapId, eventId, varId])
• Changing self variable values:
Current event -> this.setSelfVariableValue(varId, value) OR this.setSv(varId, value)
Other events/maps -> $gameVariables.setSelfValue([mapId, eventId, varId], value)