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Devlogs

Devlog 12 - SKILLS!

Marburgh 2
A browser game made in HTML5

Quick update, added a whole bunch more skills. Everything except speaking, running, retreating and kicking are now implemented.

Also took more strides to making the game completely playable with Keyboard


Features Implemented:

Game is much more controllable with keyboard.

Implement Dagger Skills

Implement Fist Skills

Implement Round Shield Skills

Implement Sword Skills

The game has an ending. Not  much of an ending, more like a congrats, it's over screen. But it is what it is

Game is almost entirely controllable with a keyboard.

Updated character screen

The door to the boss is now locked. If only you could find the key.

Lots of behinds the scenes code refactoring, to make it easier to add future content

Implemented all bow skills.

Centralized all damage, armor and health numbers in one  Formulas script. Add global coefficients to universally raise any of them. 

Added the concept of being knocked down and losing a turn

Added condition checks so some skills don't show up unless conditions are met

Combat log is now 17 lines long

Projectiles now come from agents. Visual only

Updated where weapons appear on characters in game. Looks less silly

Combat is much deeper and takes many more factors into account. Agents can block and parry. Formulas may be tweaked in the future.

Implemented all axe skills.

LOTS of behind the scene restructuring. If I do move forward with this game, I want the code to be... well, not a giant mess. So I've made it a lot more manageable. 

Created all skills and loaded onto weapons.

Build Kitchen and furniture

Build Butcher

Kitchen Items

Build Great Axe

Flesh out looking around

Updated how enemies Spawn

Build Thief Enemy

Build Warrior Enemy

Build Archer Enemy

Build Fighter Enemy

Different attacks target differently

Fleshed out Character Screen

Increase familiarity when using skills. Higher skills unlock better skills on weapon. 

Game fully resets to be replayed!

Targeting now depends on attack. No longer targets already disabled body parts

Build Library

Build Library Furniture

All skills now have a familiarity and coordination requirement to show up in known actions. As you use a weapon and l

Magic - Basic Flame magic implemented. Magic books. Spells are more powerful depending on how many parts of your body are casting.

Enemies drop Items properly when they are killed

Basic Combat

Weapons - Dagger, Sword, Fist, Axe, Bow, Two Handed

Basic Skills - 

Armor - Cloth, Leather

Potions - Healing, Ataxia, Wither, Coordination, Strength

Inventory system - Fixed major bugs, now works as intended

Shop 

Healing Fountain

Random dungeon Layout

Player Creation 


To Be Implemented:

When it's all in, it needs to be balanced

Implement Great Axe Skills

Implement Leg Skills

All the little here and there tweaks to make it more fun

Implement Dagger Skills

Implement Fist Skills

Implement Round Shield Skills

Implement Sword Skills

Make random placement slightly smarter

Game ending

Implement Axe Skills

Implement Bow Skills

Make a second damage type that hurts armor

Change how you hit/defend/do damage

Searching

Jumping/running

Flesh out looking around

Build Great Axe

Build Great Weapon

Character screen

Build Thief Enemy

Build Warrior Enemy

Build Archer Enemy

Build Fighter Enemy

Build Mail Armor

Build Plate Armor

Increase familiarity through using skills

More skills

More weapons

More Armor

Different room sizes/types

Deepen Combat

Build Laboratory

Build Barracks

Build Latrine

Furniture for rooms


Candy:

Make random placement slightly smarter

Searching

Build Laboratory

Build Barracks

Build Latrine

Furniture for rooms

Build Mail Armor

Build Plate Armor

Combos that use different weapons. Ie. Sword in one hand, dagger in other.

Potion of Teleport

Descriptions when you enter rooms

More random encounters

Bigger Monsters

Magic Items


Bug Fixes:

An assortment of casting bugs were discovered and resolved

Fixed a UI bug that sometimes hid names


Known Bugs:

When your left arm is disabled, can still use a 2h weapon

When you enter a room and see a new archer, their bow is too high for the FIRST frame

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