Devlogs
Nov. 18 - Nov. 24
- Add scoring bonus with charge level
- Nov. 18: Feedback session with Elias, 5:00pm - 5:30pm
- Visual indication for player unable to break goal shield
- Visual indication for charge level/score
- Visual/Audio indication for clone throw input recorded
- Visual indication for unique clone passes
- Visual indication for round close to ending (5 sec remaining)
- Add charge number displayed above player’s head
- Add color scheme for charge level
- Added a top-down minimap that shows the live position of players, their clones, and the ball
- Imported a new arena and merged all the changes while also switching to a new render pipeline (Universal RP -> HDRP)
- Goal shield becomes shadowed when player holds an uncharged ball, and becomes transparent when player has a charged ball
- Goal shield will display text that hints the player to charge the ball if player has thrown an uncharged ball towards goal
- Added sound effects for charging, receive pass, and stadium crowd
- Use battery images to indicate player’s charge level
- Visual indication for round ending
- Separate clone base charge and clone auto charge
- Fixed issue that ball homing stops working randomly
- Added numerical indicators for clone round numbers
- Added indicator for clones ready to throw ball
- Added fix for camera partially clipping through walls
- Modified control instructions
- Nov. 24: Beta presentation
- Round end/Goal confuse each other
- Planning phase