Posted June 18, 2017 by bwheatley
#update
v0.4081
UpdatesChanges
- With multiple units in a hex you can now click to go through all of them,
changed from raycasting to which unit was picked to just determining what hex you're over by your mouse position.
- On counter creation it will make sure it's added to the current cell.
- Unified unit creation under 1 function from all places in code
- Counter cruft cleanup
Bug Fixes
- When a unit moves make sure we remove it from the old hex
- Fixed the build settings so they properly connect with the debugger, thanks unity QA team!