Posted November 24, 2021 by Ranger Games
Taking a game that you create as you follow a tutorial series and turning it into something that is "your own" is a daunting task. I don't want to spend months changing every element so it's unrecognisable from the tutorial, but at the same time I want to launch something original. Something playable. Something you - hopefully - will enjoy.
A few weeks ago I signed up for David Wehle's Game Dev Unlocked. You've probably heard of it, and if you haven't you might want to check it out (not an affiliate link - I genuinely think it's great). You might have even played one of his games, the most famous of which is The First Tree.
Part of the course involves creating a first person story driven game, and that's the bit I recently completed. And one of the tasks is to get people to play what you create. Which is why I'm here.
I'm now in the final stages (days? weeks?!) of finishing 'Virus'.
So, if you've also followed David's course you'll spot a number of things that are the same - or at least similar:
But despite these shared elements, I think I've created something unique by adding in:
There is still work to do, but my goal is modest one: At least one person I don't know downloads and plays the game to completion. Hopefully that's not overly ambitious.
This will be my first game publishing on Itch.io, and the whole thing is a learning experience. I hope I'm able to publish something that builds on the wonderful tutorials on Game Dev Unlocked, and yet is unique and stands on it's own merits. Because that will give me the confidence to go on and create original content with the skills I've learned.
I hope that if you've found this post you'll consider playing the game once it's released.
Thanks for reading,
Rich
Ranger Games