Devlogs
v0.3.1
Posted November 22, 2021 by df&s
mostly movement-related changes:
- added wall-jumping (while hugging a wall, input the direction away from it)
- now able to jump straight up by holding up while jumping
- make wavelanding easier (airdashing will now snap you up platforms if you were slightly under it)
- allow walking up/down stairs
- allow jump-cancelling attacks
- hitting enemies will now restore both your jump and airdash
- raised max moonwalk speed
- moving backwards will now send you into the idle state instead of running
- you will now automatically dash if holding a direction while in the idle state
- run speed and fast-falling is slightly faster
- gravity is slightly higher
- dash stop is slightly faster
also:
- added a height tracker in the hub level
- added a couple test levels (to test some WIP mechanics)
- added an effect when completing a level
- dying in a room will now revive all the enemies in that room
- debug hud is now hidden by default (toggle with F3)
- slight shader changes