Devlogs
More bug fixes & changes (2021-11-21)
[Content Updates]
- You have more screen resolution options to choose. There are 8 different sizes for now.
- 1-2 in Reaper difficulty will have different enemy layouts and scoring thresholds.
[Changes]
- When you have no previous save file, in the sound option, the default Master sound setting will probably start at about 80%, Music at 70%, and UI at 60%. (Maybe I'm wrong about the number, but the point is, it's not going to be all 100% as default.)
- Selecting stages or difficulty options with pad/keyboard will automatically target the start/restart/next button afterward, meaning that you don't have to navigate to other buttons via key control.
- Pressing B(Xbone) or O(PlayStation) will turn off the pause menu or inventory.
- When you are navigating UI with a joystick, the scroll speed is slowed down.
- On the enemy codex, LT and RT keys can directly switch pages without selecting the arrows.
- Chubmauler, Old Wraith, Blucher, Horrendous Beast, Vespinaeroth's hitboxes are slightly adjusted.
- Chubmauler's stretch attack's hitbox will disappear quickly after the arms are stretched out.
- When Old Wraith uses a Spike punch attack, the spike's hitbox will disappear quickly after it has risen.
- Horrendous's pounding attack's hitbox will disappear quickly after their body parts hit the ground.
- Blucher's Charge attack's hit zone size is reduced. You can jump over the train by stepping on the engine control room's roof without getting damaged.
- Vespinaeroth's vertical drop's hitbox size is increased, meaning that you can't just jump through the body easily.
[Fixes]
- Fixed a typo, Mam -> Ma'am.
- Fixed a bug where opening a menu during cutscene events completely cut off all inputs except mouse inputs.
- Fixed a bug where pressing the pause menu while selecting stages cut off all inputs except mouse inputs.
- Fixed a bug where the player's necklace slot does not turn to its original color after it is deselected.