Posted November 21, 2021 by Akela Morse
#Weekly Update
Don’t worry, no wolves were harmed during the making of this update. So, in order to make fighting enemies more interesting, I have been working on the implementation of various status condition that can occur on specific circumstances. I must admit this feature wasn’t tremendously difficult to implement, but it took some time to implement because I had to create and rig some VFXs to the characters, and also to design a couple of SFX. Anyway, some of these status effects will cause you damage, some of them will make you unable to do anything for a while, and there are a couple more with unique effects. Of course, enemies can be affected by them too. Since it’s difficult to demonstrate these effects in images, I also have prepared a little video to demonstrate them:
After having worked on these effects, I decided to take a break from coding, and started working on a couple of tracks instead. Here’s the full list: