Posted November 21, 2021 by BaltCito
#BugFixes #Menus
I have been really busy in the past month outside of game development. Glad to be back and I plan to be more constant with updates!
UPDATES:
-Working Title Screen Added
-Working Level Select Menu Added
- Fix Head_Placement bug when hitting multiple Rest_Boxes (physics-chaning boxes) at the same time
- Took away "vector weaknesses" from snails and just made them weak in general to make the level easier (this mechanic will make a return once it is tweaked to fit multiple enemy types)
- working new audio track for title & level select screen
- I think I fixed the getting-stuck-in-between-tiles bug. if it is there then you probably put in a lot of effort for it to happen.
- the jump mechanic has been reimplemented to not be dependent on mass (this was to fix the tile map bug)
- added a more dynamic camera movement. You won't see this but its there. It has been tested on a different level
NEXT STEPS:
- Devlog almost complete... just got a new laptop
- an options tab to adjust sound settings
- more levels & mechanics will be tested and implemented
- maybe some shader effects on the player and some enemies
- hopefully a simple boss level will be added as well once I get the "vector weakness" mechanic working
- "Doctor's Kinematic Notes" item
- just "hired" one of my brothers to help me with sound tracks.
- code review & reading Clean Code