Devlogs
Version 1.02 Release Notes
Changelog
- Removed abilities altogether. They felt vestigial at this point.
- Added rules for gaining HP upon leveling up (can't believe I forgot this).
- Removed move scores, changed to simple "unencumbered" / "encumbered" states.
- Added torches as a weapon option (d3 fire damage) to give torchbearers a cool thing to do (pretend to be Aragorn on Weathertop)
- Changed bow depletion of arrows to occur on an attack roll of 1.
- Removed lanterns and oil to fit tone of implied setting and simplify light rules.
- Buffed torches to light 4 people, and candles to 2 people, to compensate for removal of lanterns.
- Simplified to only one type of rations.
- Buffed healing from cloaks, bedrolls, and tents
- Combined adventuring gear into one table.
- Added hand cart.
- Clarified that hirelings will not enter dungeons.
- Clarified that intelligent undead can be reasoned with.
- Overhaul of surprise and initiative. Also made it explicit that thieves get their backstab if they have the initiative.
- Changed secret door search from 10' x 10' square per turn, to one room per turn.
- Made dungeon turns more explicit.
- Overhaul of chase rules.
- Changed monster damage slightly to suggest Xd6 damage for some monsters.
- Added table titles.