Posted November 20, 2021 by Innerverse Games
#introduction #roadmap
Hello everyone and thank you all who have bought and/or downloaded the first release of my game! I wanted to personally welcome you on board. This is a very exciting journey for me, publishing my own game, and I'm glad you are with me on it.
If you are reading this, chances are you have already read the project description and the Early Access information. I wanted to expand a little bit on those points and also talk a little bit about the future here, about what the game is intended to become over the coming months.
The ultimate medium term goal right now is to release the game on Steam Early Access sometime in the Spring, which I consider to be the Beta Release. Until then I am predicting steady rate of updates that expand on a few areas of the game before it is introduced to a wider audience.
At the moment what you have is the first chapter of the campaign, which should be a smooth and stable experience for most of you, but do let me know if you encounter technical problems. There are 13 different abilities in the game including the upgrades, 8 crew members representing different stats that you can train, and over 60 different equipment options to choose from at the end of every combat mission. By the time the game is released on Steam, I am hoping to have:
Running in parallel to all this, I will be ramping up the marketing efforts, producing and posting screenshots, videos and devlog entries like this one, to keep everyone in the loop about what's happening with the development. If you are someone who can and would like to help with getting the word out about this game, please feel free to contact me.
There is even more to add to the game after the Beta Release, but I will get to it after that particular bridge has been crossed.
The coming months will be a very busy time, and it will be challenging to juggle all this. But I think it will be worth it. I am approaching every decision about the game with the intention of making it fun and thrilling to play every time you pick it up. I want it to be the kind of game that I would love to play myself. I hope I can make it a game that you love as well. :)
Cheers and talk to you soon,
Taylan