Devlogs
Update: Endless Mode, Performance
- fixed certain corner walls drawing when outside the view
- made final enemies hunt you down no matter what
- added counter for how many enemies remain
- redid bullet and shell particles effects to be an order of magnitude more efficient
- nerfed the hell out of player health and health pickups
- made the game endless, for now..
- added some stats displayed when you clear a floor
- fixed a bounding box bug with green bullets
- made debug drawing more extensive and less cheating. you can enable/disable it with P on the keyboard or LB on the gamepad
- made the enemy grid size larger, leading to slightly better overall AI pathing performance and more spaced out groups.