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Update 1: Genesis

Deadland 4000
A downloadable game for Windows and Linux


This update is for the person who’s streaming all the demo day games.


Fixes:

  • Enemies will now obscure items they walk over
  • Dropped items will be nudged to an adjacent tile if their target tile is occupied by another item. For now if it can’t find a valid adjacent tile a message will show and the item will be destroyed.
  • Increased the range at which chunks will stay loaded by 2. This is to provide a small buffer zone.
  • Fixed a bug where waiting would allow you to move again before all other units have completed their actions
  • Fixed an issue where text descriptions wouldn’t update the size of the info panel correctly at first

I’d like to avoid adding mechanics / systems without due diligence. I’ve tried out some spellcasting stuff, but I wasn’t able to find something I really liked. Permanent spells seemed very powerful, whether they used mana or were cooldown based. It felt like getting a spell was pretty much always better than getting any other item in the game that used limited bullets, or ran out of charges. 

I’d like the game to be more about scavenging random loot and finding a way to make it work rather than assembling specific build archetypes. Abilities that might have been spells will probably be added in as items, like the new flamethrower.

So I haven’t added spells to the game for now, instead I added the perks.

Download Deadland 4000
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