Posted November 19, 2021 by kcfos
This update is for the person who’s streaming all the demo day games.
Fixes:
I’d like to avoid adding mechanics / systems without due diligence. I’ve tried out some spellcasting stuff, but I wasn’t able to find something I really liked. Permanent spells seemed very powerful, whether they used mana or were cooldown based. It felt like getting a spell was pretty much always better than getting any other item in the game that used limited bullets, or ran out of charges.
I’d like the game to be more about scavenging random loot and finding a way to make it work rather than assembling specific build archetypes. Abilities that might have been spells will probably be added in as items, like the new flamethrower.
So I haven’t added spells to the game for now, instead I added the perks.