Devlogs
Fisrt step : designing ground
Posted November 19, 2021 by zzulian
#game-design #real-time-strategy
- Dust background with some grass and trees. Some rock to challenge moving units. So basic stuff. Here the moving white square is used to place cristals on the ground and at an empty place.
- Infantery and vehicles annot move on a rock :
- Infantery move under trees whereas vehicles destroy them :
Cristals are the main ressources in the game, it needs a special building to exploit them :