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Devlogs

Playtest Release 0.1.6

Spring Dash
A downloadable game

Playtest 0.1.6 is now available!

The "settings" update! I've introduced custom keybinds, and settings will now be saved (so you don't have to change them every time you launch the game). In addition, I've made some modifications to the physics calculations which means the physics should now behave more accurately on low-end pcs. The grappling is now more forgiving (more momentum is conserved) and there are also some small bugfixes.

Known Issues

Due to a well-documented side-effect of OpenGL's lazy shader compilation, there will be some initial lag when new materials spawn for the first time. This can include:

  • Sliding for the first time (ground particles)
  • Silkworm projectile spawns for the first time
  • Shooting for the first time
  • Spawning plants for the first time (including grappling)

Unfortunately, there is no "fix" for this yet - except some nasty workarounds which I will have to look into until Godot 4.0 comes out.

Changelog

  • Settings are now saved to disk - no need to reapply them every time.
  • Added settings for FOV, glow, fog, draw distance.
  • Added "slide toggle mode" as a setting.
  • Fixed a bug that allowed the player to move around after the level has been completed.
  • Increased momentum conservation after the grapple hook is released.
  • Removed the weird delay for releasing quick grapples.
  • Removed the "stem" collider on the sapling so it's harder to stand on them when grown on the wall.
  • Added the player's speed (units/sec) at the bottom of the screen.

Files

  • linux-32bit-v0.1.6.zip 29 MB
    Nov 18, 2021
  • linux-64bit-v0.1.6.zip 29 MB
    Nov 18, 2021
  • osx-v0.1.6.zip 41 MB
    Nov 18, 2021
  • windows-32bit-v0.1.6.zip 27 MB
    Nov 18, 2021
  • windows-64bit-v0.1.6.zip 28 MB
    Nov 18, 2021
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