Posted November 18, 2021 by TeamLucid
#RPG #Roguelike #Medieval
I recently worked on software engineering for my game. I found pre-planning classes to be used very beneficial and allowed for easier implementation. I also started work on non-enemy AI. More specifically, the church interaction in the game. When the play walks in, the churchgoers will flee in terror leading a new area to explore.
Be sure to like and play the game on Dec 4 for the Florida Poly game jam!