Devlogs
Update v0.20
Update 0.20:
- New Font
- Riposte and backstabs added
- Extra ending scene added
- Idle animation (wait 10sec and sang will shake her tail)
- Improved player HUD and it's scaling
- New menus that are work in progress
- More lore added
- Lot's of QoL impovements like:
- Falling grace period (you have some time to react before you fall)
- You can roll over smaller gaps
- Exhausted triggers improved to be less punishing
- Enemy direction indicators
- You can sprint for little while while having no stamina
- Jump has i-frames now
Sound Design:
Gameplay:
- Combat feel and VFX improvements
- Movement speed now affects other actions like roll and jump
- You can try out gamepad, it is still not finished but playable (menus don't work)
- I tested DS4 and it works fine, switch controller needed a program to work
- If you try it let me know how it feels! I still recommend not using it for now.
- Blood orb improvements
- Getting all 6 orbs while you already have all potions gives you a powerful buff now. You loose it by using health potion.
- Bosses give you 6 orbs at 80%hp and another 6 orbs at 35% (total 2 extra health potions)
- New hidden spell: Blood Rush - 50% movement speed increase
- Left > Right > Right > Up
- Sang now faces the objects she's interacting with during cutscene mode
Optimizations
- Bunch of improvements here, sadly YYC compiller broke for me so the performace might be worse
Other:
- There is a lot of new WIP systems that are hidden for now
- Systems like localization support and keybinding, so this kinda stuff is coming (not sure when)
- Stuff that I forgot haha
-General adjustments, many bugfixes ,tweaks and balance changes.