Devlogs
Nov. 11 - Nov. 17
- Mini-stun when dash into opponent (instead of 2 sec stun)
- Change ball possession when dash into enemy player
- Added limit to pass angle
- Clones now stop until the pass is resolved when passed to (with time limit)
- If guarding, a radius appears where if the ball enters, it is caught
- Import new girl model (with more red emission colors)
- Add cooldown to clone base charge
- Always charging when player/clone holding the ball (without the need to press down charge button)
- Change render pipeline and import the new arena model
- Add a minimap that shows the live position of clones and ball
- Imported audios into game
- Running
- Goal cheering
- Ball throwing
- Ball bouncing
- Stunning
- When player charge is at maximum (able to break goal shield), the following visual indications are provided:
- Charge level text is red
- Border on screen