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Release 0.7

Mostly typo fixes, clean-ups, reorganization and more examples to make everything clearer.

Still thinking about the last main issues:

  • Chases and vehicles
  • Hacking
  • Attribute names
  • Scenes, DN s  and NPCs

I've a new one though, to think about: Heat and Info could be used as the currency (and only way) to set Scenes that advance the Mission.

Since the game has been thought as being low-prep I think this would be its natural evolution.

Each Scene would then revolve around a single central event requiring an Action Roll, unless the MCP added Complications or Challenges via Heat or the Protagonist's actions called for new ones.  The Heat/Info economy would immediately become tighter and even more important. The main issues is that this would require a lot of things to track (Heat, Info, Credits, Trauma, Glitch and Contacts), or not?

Please leave your comments!

Cheers,

Luigi

Files

  • TMCS_0-7.pdf 220 kB
    Nov 17, 2021
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