Posted November 15, 2021 by MisterProject
#Minor Update
A new update with two new areas, a new ability for the Vanguard and the Style system.
Complete changelog:
feat(player, ui): style system - used for slowdowns and defense. Gain style by using different abilities and killing many enemies in sequence feat(level): object spawners - script to generate objects and enemies. Has options for rate of spawn, line of sight avoidance and despawn points feat(level): suspended crates - moving platforms feat(level): pipes - routinely spawns enemies feat(ui): the pause menu feat(ui): mouse sensibility option in the options menu feat(vanguard): the graviton ability - projectile that pulls enemies to its center feat(level): suspended chasm area feat(player): falling area system - falling from the map now causes 2 damage to the player and respawns them near the fall feat(level): fall areas now kill enemies feat(enemy): megadrone enemy - a bigger, stronger version of the drone feat(level): suspended chasm finished feat(level): the factory floor refactor(weapons): attacks can now be traced to the original agressor using unityactions refactor(ui): menu divided into main menu and pause menu refactor(weapon): weapons now divided into projectile and hitscan refactor(weapon): explosion's center rate is now modifiable change(vanguard): increased the frontal shield's duration to 6 seconds change(ui): aesthetic differences between passives and actives change(level): enemies attacks can't trigger buttons anymore change(ninja): shotgun model slightly lowered change(ninja): grappling hook cooldown increased to 4 seconds, but it resets when Style is over 80% asset(sfx): charge impact sfx asset(sfx): graviton sfx asset(sfx): laser cannon sfx fix(vanguard): charge sound playing infinitely fix(sfx): some sounds aren't affected by the sound volume fix(weapon): knockback works better now fix(level): levels can now properly get backtracked fix(ninja): grappling hook sometimes makes the player levitate fix(ui): loadout manager open at the start