Posted November 14, 2021 by RuneByte
#Health #UI #Sound
Updated:
Currently, The character model is in the state I like it to be. I referenced Spyro the Dragon for movement. Jumping feels tighter. You jump the same height as before but fall faster so it doesn't feel as floaty as before. This is a kids game so I loosened up on the save when reaching for a ledge.
The health at this point is done. 4HP is the default and will stay that way. Every enemy and field hazard deals 1 HP of damage. The UI also reflects this.
To accommodate this, there is a new health pickup for cures.
There is a new shader i am trying out. I was trying to give a Borderlands meets Wind Waker feel and i think this is pretty close.
There are sound effects for both the cactus hurting you as well as picking up the health item.
I am very much open to advice and questions.
Thank you!