Devlogs
Updates
Posted November 20, 2021 by ophidic
I've currently got the following in place.
- dynamic day/night with on screen time display (and off/on toggle)
- lighting
- footstep sounds
- blackjack minigame
- gab message windows
- camera zoom & panning control
- layered weather
- a functioning atm with a randomly generated balance
- different atm cards
- timed conversation responses (shown via identically timed game timer until i can figure out how to call the response time for a gauge display
- event/player chase
- Telephone with number input (key pad style entry would be nice)
- Television with channel input (for hidden channels :D), "channels" are stored in maps, invalid channel entry results in static
- Lights turned on inside are visible from the outside by a combination of dynaic light off/on, and sprite based windows rather than tileset based
- Sokoban puzzles
- Event stacking to achieve for example, a sewer grate covered by a pushable crate which requires a tool to open, as well as potential requirements to move the crate
- Custom game font
- Randomized music to prevent boredom while play testing and for atmospheric testing
- script calls to simulate "business hours" with appropriately locking doors, flagged lights, and other graphic adjustments.
- timed traffic lights with crosswalk light, timed independently of the day/night cycle (to prevent stupid fast/slow traffic light cycles)