Posted November 14, 2021 by OzoneWipeout
This week I spent most of the time extending & improving the zombies. I added the idle behaviour to make zombies much more stationary than in the previous week. Occasionally they will wander but for the most part they don’t do much unless there is some kind incentive for them to do anything. This allows for more stealth gameplay and enables players to decide between confrontation and avoidance. Zombies now also have a variety of sound effects [1] and animations for most of their existing behaviours. Hitting zombies is now also possible and they dynamically react to where they were hit from [1]. Besides the zombies I also did research, testing a bit of work on extending the spawning system.
Wishlist the game on Steam
Join the offical Discord
That’s all I got this week. I hope you are all doing well. Stay safe out there and I’ll see you next week.