Posted November 14, 2021 by Untrustedlife
-Improvements to the office
-NodeOs terminal emulation improvements
-Added library
-Added more secrety secrets
-Brought back the living pearwood crates, that everyone loved, from rldr.
-Added warnings to faction select screen (Eg if a faction is incomplete, subjectto change etc)
-Separated the dark forces out into their own teams, to encourage dynamism, and make the wildlife less op
-Created dark force teams, they all have their own name generators
-Made dark force factions vary by dark force option
-Make dark force option that spawns multiple spawn multiple dark force teams and assigns their values
-Updated all portals/tumors/darkforceunits to use the correct teams for stuff
-Resources they use are a reskin of misery:
Runes, Larva, Blood, and Misery
-Added ability to play as dark force
-Balanced them all
-Make option that spawns all dark forces assign the correct teams to every thing (including player)
-Added warning when you choose dark force about it being super incomplete
-Fixed bug where wildlife ai would fail to train most of its possible units only focusing on gremlins and eldritch monsters.
-Fixed bug where upgrading guardhouse didnt stop command queues
-Rebalanced Dark Forest wandering forces setting
-I dunno, type something on the main menu