Posted November 12, 2021 by Blue Fairy Media Games
New game features:
- Game files should be listed for save game files missing from the load page metadata (this can happen if you copy-paste in save game files into the save folder.) Only the filename will be shown; the other information (game save date, game day, version, etc) will not appear.
- Added employee scheduling. Employees can now only work between 2 and 5 days per week, allowing for you to hire more employees in total.
- Employees can be scheduled at any time, but new schedules only take effect at the start of Sunday mornings. The only exception to this are employees that have never received a schedule before (ie, have just been hired, fired and then re-hired, or the game's save file was loaded into version 0.2.6 for the first time.)
- Employee scheduling allows you to choose their job type (Research and Technology, Public Relations, and Accounting) on a per-day basis. Every morning that an employee works will update thir role to what they are currently scheduled for.
- Employees now only accumulate skill, decay morale, and are paid wages for the days they are working.
- Any client applications relating to hired fully transformed employees that have just gone off-duty are removed at the start of the day.
Bugfixes:
- Fix for employee names not being correctly mixed into certain random event texts
- Employee transformations must be done when there is still time left in the day to start and complete them. Previously they could be start at 5:00pm or later and run very late.
- Cursor updates to help reduce the amount of flickering