Devlogs
Update 1.75
Posted November 10, 2021 by Godarkhaos
#rpg #jrpg #fantasy #anime #action #arpg #hackandslash
A lot of patches and improvements.
- Increased the duration of buffs to 20 seconds.
- Fixed an animation bug for the WitchDoctor.
- Fixed the black borders issue when scaling the game to full screen on certain monitors.
- Fixed a checkpoint bug in Deron Forest.
- The player's move speed out of combat is now the same as in combat.
- Fixed a major oversight with the bridge puzzle of chapter 6 where the player would be stuck with the wrong character.
- Removed the Skill Points system.
- Reduced all TP costs to 30.
- Reduced all MP costs to 10.
- Removed quick items
- Remade and improved all the damage formulas.
- Removed the damage value from skill info because of an issue with the new formulas.
- Rebalanced all skills.
- Fixed a bug where Marth would be standing up instead of being collapsed in chapter 6.
- Lowered stats of the doppelganger enemy.
- Balanced the healing of the final boss.
- Slightly smoother camera.
- Increased base damage for all player skills.
- Adjusted the amount of MP ethers recover due to the modification of max MP in a previous patch.
- All characters can be played at any moment upon reloading any save file after completing the game.
- Added a window for the currently played character on the status screen.
- Fixed a Party Chat popup that wouldn't disapear.
- Fixed a TP overlay bug with Elyzio.
- Remapped the transform button to "Select" on controllers.
- Added a prompt to leave the Wytherion puzzle in chapter 6.
- Fixed analog radian movement for controllers.
- Reduced HP and defense of Witchdoctors.
- Fixed an enemy move speed bug upon dying by a dash attack.
- Remade the first puzzle of the castle in chapter 7.
- Changed required TP to trigger the transformations to 100 for every character.
- Added an overlay picture for the transform trigger when the TP gauge is full.