Devlogs
DD3 + concept arts
Posted November 09, 2021 by Pies Dariusz
##devlog ##art ##design
As promised another DevDairy! This time is me Your friendly neighborhood Spide... Pies Dariusz
DEVELOPMENT
- We are slowly improving the system to make it more convenient to build levels
- The map editor has been improved
- Newly created canals
- We are testing a character controller on the competitive map
WHAT'S NEXT?
- We plan to slowly place characters to see how the new dynamic hero compares to patrolling opponents
- We will also test the transition between screens
- and I hope to create some cool animations that I can show you. soon...
BUSINESS
- Hoho, I didn't think I would ever write such things.
- We're in talks with publishers and investors, and we've learned a lot thanks to the Digital Dragons Incubator we're participating in.
- Actually, the only current difficulty is balancing the development time of Vertical Slice with the business aspect of the project.
My little process
I wouldn't be me if I didn't give You something from my heart, I will share some concepts of wild creatures that will bring our game to life a bit.
I can't imagine creating something without paper, usually I first sketch in a notebook and think what I really want to achieve - what is the functionality of the creature?
Then I sketch on the iPad, and I do a lot of options, I do not limit myself to one variant and alterations, I try to draw even the craziest ideas. Say hello to BeetleLamp! :P
The most interesting options I draw in pixels and check how they relate to the rest. Usually at this stage i have to choose one creature/thing and try to animate it... but that's another story...
Have any thoughts? Do you want to talk to us? Feel free to join our: