Posted April 20, 2018 by Commodore Shawn
2.4.4 adds precalculated trade routes. These trade routes can be seen from the zoomed-out map, when the trade route tab is selected on the sidebar. Additionally, you can set waypoints. Trade routes will path from waypoint to waypoint, going to the nearest waypoint that is closer to their destination.
There should be no mod or save file compatibility issues.
Work on the Diplomacy Update goes on. AI tribes are discovered the first time your units or structures see one of their units or structures. On first contact AI tribes will send a message, introducing themselves, and giving you an opportunity to make a first impression. AI tribes have rulers with distinct personalities. This affects how they communicate, and how they respond to you. An aggressive ruler will respect you for acting aggressive. A pacifist ruler, though, will dislike you.
My goal is for diplomacy to play out more like a conversation, as opposed to the more traditional bartering style of diplomacy in strategy games. Through a conversation you can find out how an AI tribe feels about other tribes, and what they need. Some AI rulers will like conversation, others won't.
There will also be diplomatic incidents outside of standard diplomatic conversation. These will be things like border skirmishes, bandits hiding in the other's territory, or even usurpers from the other tribe seeking refuge. These incidents will effect diplomatic standings, and may lead to other events.