Posted April 20, 2018 by Kyzrati
#7DRL #Update
In the first couple days following 7DRL I made a few stealth updates to POLYBOT-7, just some minor bug fixes. In the time since I've been gradually preparing another update, and that's now live for download on the itch.io page. That too, is mostly minor changes, although there are a few important updates that improve gameplay.
I did not, however increase the version number so far, because existing saves are actually compatible between all these versions anyway, and honestly I kinda liked that with the 7DRL I didn't have to document absolutely everything and deal with all the baggage that comes with work on my normal projects xD
But there's been a request to know just what is going into this latest version, so I may as well write it out for you all:
For those of you starting to work your way through NG+ modes, the more lenient streak behavior makes it somewhat less of a setback if you stumble along the way (although still a fairly painful setback to keep that pressure on!).
Gameplay-wise, there'll be no more need to micromanage propulsion at all since it's always on--just try to make sure you attach what you really want in the first place :). I never intended for micromanagement to be necessary there, but as it turns out it's very difficult to perfectly calculate optimal speeds for all existing propulsion combinations, meaning a few combinations might be slightly slower than intended and some players felt compelled to micromanage that.
Booster Modules also actually do what they're supposed to do now, so that'll help keep you up to speed ;)
Now go blow something up :)