Posted November 09, 2021 by Luis Guilherme Bento
#update #devlog-1
Hello everyone!
This is my first devlog, or something like that, where I'll share what I've been working on these past 2 months -
Since this is early in development, I'm using a lot of placeholder UI images/3D assets, so probably nothing in here will be final.
As any respectable imsim game, leaning has to be part of the game. :D
It detects collisions and supports movement while leaning. I'm also thinking of it being part of the combat system which I'll begin working on next month.
This lockpicking was made with a character whose Lockpick skill was at 85, quite easy to lockpick. You'll have to find the hidden pins around the lock until the center dot turns a strong green, then you just have to hold the key and, depending on your skill level, it will magnetically move towards the pin from increasingly a farther distance.
But you can always destroy the door, lockpicking is an optional playstyle.
Clicking TAB will bring up your Character Menu, you'll be able to see your character's condition, stats, perks, quests, inventory, objective log and dialogue log.
You'll be able to customize your UI with the color palette of your choosing! The center wireframe model also changes based on your character's gender.
The inventory system will feel quite familiar to recent Fallout players. Left click uses the item, and if you're holding more than 5 items, you can right-click on the item to drop a certain amount.
Additionally, hovering over any item will provide some lore, as well as other relevant stats.
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That's all for now, development has been steady, albeit a bit slow as I can only work on this on my free-time (2-3 hours a day).
Thanks for reading! If you have suggestions or things you'd like to see in an immersive-sim RPG, feel free to post them in the comments.