Posted November 08, 2021 by Tryder
Carpe Diem version 1.1.0 updates the underlying engine to Godot Engine 3.4 which should hopefully fix the occasional crash related to Godot Engine’s dangling variant bug. Additionally mobile versions of the game now use per pixel shading rather than vertex lighting, easy AI opponents are little easier as they no longer search for tiles with high defense values when making an attack and hard AI opponents are a little harder as they now search for tiles with higher defense values before making any attack rather just an initial attack.