Posted November 08, 2021 by starlit
Hello everyone!
I'm coming back to you today with a bit o a progress report of the first month of betatesting. As you know, Numina entered the Beta phase last month and has since been under the scrutiny of multiple testers.
Over 200 Bugs have already been found and fixed 😲 I can tell you it was a lot of work! There were some really funny bugs as well, mainly when stuff went wrong during cutscenes or when the player was able to go places they weren't supposed to go. There was also some rather complicated sequence-breaking stuff in the 2nd chapter where you could trigger events earlier than you're meant to.
But even with all this progress, testing is far from over. Currently only 3 storyroutes have been tested and I'll also need to cover the other ones. Since the game will also release on Linux and MacOS, these versions will have to be tested as well and then there's also the English version.
My translation efforts are making good progress. From the ~10000 lines, just a few short under 5000 have been translated. It takes a lot of time and most of my attention is currently on fixing bugs from the beta.
As soon as the English translation is ready the beta will open up to more people which will also make it easier to test it on the other platforms mentioned above.
If you want to be informed as soon as the translation is ready, join the official Numina Discord! Once again, I want to thank everyone for their interest and support. We're almost there!