Posted November 07, 2021 by shiftBacktick
In Bladius, gladiators assemble a deck of equipment cards which they draw upon to face opponents in real-time combat. In the base game, they will choose three cards from a deck comprised of five main card types:
Gladiators begin their careers with a Starter Pack, including:
Between matches they can use their winnings at the store to purchase new cards or potions. Between regular winning streaks, they earn booster packs containing:
Gladiators are expected to grow their decks efficiently to ensure optimal performance. Beware that with too few weapons in their decks, they will often fight unarmed without the ability to block.
Before every match, gladiators draw three cards to determine their equipment. They will automatically discard and redraw for invalid hands, like three weapons or two shields. Undesirable hands can be redrawn indefinitely for just one gold each. Typically the strongest weapon will be equipped in the main hand, with shields delegated to the offhand.
Once satisfied with their hands, gladiators enter battle.
Progress so far is good on GitHub. This weekend I’m working on a UI sprint which will find the general game flow and screens come to life. Behind the scenes I’m componentizing a lot of the systems for card attributes and hands so the player and enemies can work with the same inputs.
For the first playable build I’d like to release an idle version of the game which skips the combat sequences to demonstrate the general game loop. I’m looking forward to sharing that soon!