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Devlogs

on creating pixel art--

NanoDoom2d
A browser game made in HTML5

There is something I find extremely therapeutic when creating pixel art.
The process of finding small ways to optimize the process, very small things that cut entire minutes off of creating a full animation-- and the learned muscle-memory that comes along with it.

Individually clicking pixel by pixel to make shadows...

pixel by pixel bleeding a bit of life to a story.


to whoever reads this hope your day is positive (:


view our hero's run animation mk0

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