Posted November 07, 2021 by SuperCitrus
Hey everyone, thanks so much for the great feedback from the jam. Much bigger things are coming but to tide everyone over I have some much needed quality of life updates for the game.
-Crash is now only light or heavy instead of being a range depending on when you let go in the charge. This allows the game to be way more consistent since I now only have to design around two Crash distances instead of basically infinite.
-Targeting arrow now appears when charging Crash
-Player now has 5 frames of coyote time
-Web build updated with widescreen from last patch
-Mostly fixed analog menu issues